#include <Button.h>
#include <Keyboard.h>
const int BOTON_UP = 4;
const int BOTON_DOWN = 5;
const int BOTON_LEFT = 2;
const int BOTON_RIGHT = 3;
const int BOTON_A = 10;
const int BOTON_B = 8;
const int BOTON_X = 9;
const int BOTON_COIN = 11;
const int BOTON_1P = 7;
const int BOTON_2P = 6;
Button btnUp = Button(BOTON_UP,PULLUP);
Button btnDown = Button(BOTON_DOWN,PULLUP);
Button btnLeft = Button(BOTON_LEFT,PULLUP);
Button btnRight = Button(BOTON_RIGHT,PULLUP);
Button btnA = Button(BOTON_A, PULLUP);
Button btnB = Button(BOTON_B, PULLUP);
Button btnX = Button(BOTON_X, PULLUP);
Button btnCoin = Button(BOTON_COIN, PULLUP);
Button btn1P = Button(BOTON_1P, PULLUP);
Button btn2P = Button(BOTON_2P, PULLUP);
void setup() {
Keyboard.begin();
}
void loop() {
if (btnUp.isPressed()) {
Keyboard.press(KEY_UP_ARROW);
} else {
Keyboard.release(KEY_UP_ARROW);
}
if (btnDown.isPressed()) {
Keyboard.press(KEY_DOWN_ARROW);
} else {
Keyboard.release(KEY_DOWN_ARROW);
}
if (btnLeft.isPressed()) {
Keyboard.press(KEY_LEFT_ARROW);
} else {
Keyboard.release(KEY_LEFT_ARROW);
}
if (btnRight.isPressed()) {
Keyboard.press(KEY_RIGHT_ARROW);
} else {
Keyboard.release(KEY_RIGHT_ARROW);
}
if (btnA.isPressed()) {
Keyboard.press(97);
} else {
Keyboard.release(97);
}
if (btnB.isPressed()) {
Keyboard.press(98);
} else {
Keyboard.release(98);
}
if (btnX.isPressed()) {
Keyboard.press(120);
} else {
Keyboard.release(120);
}
if (btnCoin.isPressed()) {
Keyboard.press(53);
} else {
Keyboard.release(53);
}
if (btn1P.isPressed()) {
Keyboard.press(49);
} else {
Keyboard.release(49);
}
if (btn2P.isPressed()) {
Keyboard.press(50);
} else {
Keyboard.release(50);
}
}
---------------------------------------------------------------------------------------------------------------
VERSION ANTERIOR
#include <Button.h>
#include <Keyboard.h>
const int BOTON_UP = 4;
const int BOTON_DOWN = 5;
const int BOTON_LEFT = 2;
const int BOTON_RIGHT = 3;
const int BOTON_X = 10;
const int BOTON_Y = 8;
const int BOTON_Z = 9;
const int BOTON_A = 11;
const int BOTON_B = 12;
const int BOTON_1P = 7;
const int BOTON_2P = 6;
Button btnUp = Button(BOTON_UP,PULLUP);
Button btnDown = Button(BOTON_DOWN,PULLUP);
Button btnLeft = Button(BOTON_LEFT,PULLUP);
Button btnRight = Button(BOTON_RIGHT,PULLUP);
Button btnX = Button(BOTON_X, PULLUP);
Button btnY = Button(BOTON_Y, PULLUP);
Button btnZ = Button(BOTON_Z, PULLUP);
Button btnA = Button(BOTON_A, PULLUP);
Button btnB = Button(BOTON_B, PULLUP);
Button btn1P = Button(BOTON_1P, PULLUP);
Button btn2P = Button(BOTON_2P, PULLUP);
void setup() {
Keyboard.begin();
}
void loop() {
if (btnUp.isPressed()) {
Keyboard.press(KEY_UP_ARROW);
} else {
Keyboard.release(KEY_UP_ARROW);
}
if (btnDown.isPressed()) {
Keyboard.press(KEY_DOWN_ARROW);
} else {
Keyboard.release(KEY_DOWN_ARROW);
}
if (btnLeft.isPressed()) {
Keyboard.press(KEY_LEFT_ARROW);
} else {
Keyboard.release(KEY_LEFT_ARROW);
}
if (btnRight.isPressed()) {
Keyboard.press(KEY_RIGHT_ARROW);
} else {
Keyboard.release(KEY_RIGHT_ARROW);
}
/* if (btnEnter.isPressed()) {
Keyboard.press(90);
} else {
Keyboard.release(90);
}
*/
if (btnX.isPressed()) {
Keyboard.press(65);
} else {
Keyboard.release(65);
}
if (btnY.isPressed()) {
Keyboard.press(66);
} else {
Keyboard.release(66);
}
if (btnZ.isPressed()) {
Keyboard.press(88);
} else {
Keyboard.release(88);
}
if (btnA.isPressed()) {
Keyboard.press(53);
} else {
Keyboard.release(53);
}
/*
if (btnB.isPressed()) {
Keyboard.press(11);
} else {
Keyboard.release(11);
}
*/
if (btn1P.isPressed()) {
Keyboard.press(49);
} else {
Keyboard.release(49);
}
if (btn2P.isPressed()) {
Keyboard.press(50);
} else {
Keyboard.release(50);
}
}
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