Recordar que los recursos (wpk) se generan con la utilidad Assets Exporter.
Luego, en visual studio, hay que marcar en las propiedades "Copy if newer"
#region Using Statements
using System;
using WaveEngine.Common;
using WaveEngine.Common.Graphics;
using WaveEngine.Common.Math;
using WaveEngine.Components.Cameras;
using WaveEngine.Components.Graphics2D;
using WaveEngine.Components.Graphics3D;
using WaveEngine.Framework;
using WaveEngine.Framework.Graphics;
using WaveEngine.Framework.Resources;
using WaveEngine.Framework.Services;
#endregion
namespace Prueba1_MovimProject
{
public class MyScene : Scene
{
protected override void CreateScene()
{
var camera2D = new FixedCamera2D("Camera2D") { BackgroundColor = Color.Black };
EntityManager.Add(camera2D);
Entity player = new Entity()
.AddComponent(new Transform2D())
.AddComponent(new Sprite("Content/ship.wpk"))
.AddComponent(new SpriteRenderer(DefaultLayers.Opaque))
.AddComponent(new PlayerBehavior());
EntityManager.Add(player);
}
protected override void Start()
{
base.Start();
// This method is called after the CreateScene and Initialize methods and before the first Update.
}
}
}
PlayerBehavior.cs
using System;
using WaveEngine.Common.Input;
using WaveEngine.Framework;
using WaveEngine.Framework.Graphics;
using WaveEngine.Framework.Services;
namespace Prueba1_MovimProject
{
class PlayerBehavior : Behavior
{
[RequiredComponent]
private Transform2D playerData;
protected override void Update(TimeSpan gameTime)
{
if ((WaveServices.Input.KeyboardState.Up == ButtonState.Pressed))
{
playerData.Y -= 5;
}
if ((WaveServices.Input.KeyboardState.Down == ButtonState.Pressed))
{
playerData.Y += 5;
}
if ((WaveServices.Input.KeyboardState.Left== ButtonState.Pressed))
{
playerData.X -= 5;
}
if ((WaveServices.Input.KeyboardState.Right == ButtonState.Pressed))
{
playerData.X += 5;
}
}
}
}
No hay comentarios:
Publicar un comentario